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Старый ламповый фонарь Warhammer 40000 40k
2020-07-01 17:12:38
#news_lamppost #Rules
-На этом текущая сессия сливов всё - чуть позже через несколько часов, он сольёт изменения правил (из рулбука видимо)-
А вот и источник с форчана - как и обещал - вечером пришел сливать фоточек!
Okay guys, here i start:
/Primaris Captain:
M6" WS 2+ BS 2+ S4 T4 W6 A5 LD10 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
Mastercrafted Powersword S+1 AP-3 D2
Honorshield: 4+ Fnp versus Mortal wounds, in additon it increases the armor save by 1.
Has a 4++ due to iron halo, the regular captain aura and angels of death
/Primaris Lieutenant:
M6" WS2+ BS2+ S4 T4 W5 A4 LD10 SV3+
Neo Vulkite Pistol 15" Pistol2 S5 AP0 D2 unmodified wound rolls of 6 cause 1 MW in additon to the damage
Mastercrafted Powersword S+1 AP-3 D2
got angels of death and the regular LT aura
/Primaris Chaplain :
its a regular chaplain, nothing personal so i skip him for:
/Judicar:
M6" WS2+ BS3+ S4 T 4 W5 A4 LD9 SV3+
Absolver Boltpistol 18" Pistol 1 S5 AP-1 D2
Executioner Honorblade S+3 AP-3 D2 unmodified wound rolls of 6 cause 1 MW in addition
Angels of death
4++ in close combat only
at the start of the close combat he can select one enemy unit in 6". the enemy unit always strikes last
/Bladeguard Veterans
M6" WS3+ BS3+ S4 T 4 W3 A3 LD8 SV3+
Sargeant
M6" WS3+ BS3+ S4 T 4 W3 A4 LD9 SV3+
Heavy Boltpostil 18" Pistol 1 S4 Ap-1 D1
MC Powersword S+1 ap-3 D2
Stormshield: +1 on armor save in addition to a 4+ invul
i guess the regular stromshields are going to that status aswell
/Bladeguard Ancient
M6" WS3+ BS3+ S4 T 4 W5 A4 LD9 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
no melee weapon.
got the regular Astartes Banner Rule in addition to:
friendly Ordo Bladeguard units within 6" gain +1 to hit
/Assault intercessors (troops)
M6" WS3+ BS3+ S4 T 4 W2 A2 LD7 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
Astartes Chainsword S User AP-1 D1 makes one additional attack with this weapon.
Sargeant can take a Plasma Pistol LD8 +1 Atk
/Ouriders:
M14" WS3+ BS3+ S4 T5 W4 A2 LD7 SV3+
sargeant
M14" WS3+ BS3+ S4 T5 W4 A3 LD8 SV3+
Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1
Twin Boltrifle 30" Rapidfire 2 S4 Ap-1 D1
Astartes Chainsword S User AP-1 D1 makes one additional attack with this weapon.
When they advance they always move 6 additional inches instead of rolling
they gain +2 attacks if they assaulted this turn
/Eradicators have allready been leaked so i jump to the necrons now :)
/Overlord is a regular one so i skip for the jucy bits
he got a trachionarrow 120" assault 1 S12 Ap-5 D D6 one use only and
Hyperphase Scythe S+2 AP-3 D D3
/Kingsguard:
M5" WS3+ BS3+ S5 T5 W4 A3 LD10 SV3+
Reqlic Gaus Blaster 24" Rapidfire2 S5 AP-2 D2
living metal
in the movement phase, can select a friendly dynasty unit within 9" that unit can fall back and still shoot & attack
/Plasmamancer: (got cryptek keyword)
M5" WS3+ BS3+ S4 T4 W4 A1 LD10 SV4+
Plasmalance: 18" AssaultD3 S7 AP-3 D2
Plasmalance (melee) Suser AP-3 D2
living metal
at the end of the movement phase, can select a enemy unit within 18" and visible to him. on a 4+ it takes a MW
at the start of the close combat phase roll a d6 for every enemy unit in 6" on a 4+ it suffers a MW
/Skorpekh Lord
M8" WS2+ BS2+ S6 T6 W6 A4 LD10 SV3+
Anihilator: 19" Assault 2d3 S6 Ap-1 D1 Explosive (the new auto hit mechanic vs hordes) "For each wound a unit takes from this weapon, roll a D6. On a 5+, it deals a MW to the unit. Then roll a D6 for each MW done to the unit. On a 5+, another MW is dealt. Continue until either the dice pool is empty, or the unit is destroyed."
Claws: S user Ap-1 D1 can do 2 attack rolls instead of 1 for each attack
Scythe S+2 AP-4 D3 -1 to hit
living metal
friendly destructor cult units within 6" gain reroll 1 on wound rolls
4+ invul
he can reroll hit rolls of 1
/Skorpekh destructors
M8" WS3+ BS3+ S5 T5 W3 A3 LD10 SV3+
Plasmacyte:
M8" WS4+ BS4+ S4 T5 W1 A1 LD10 SV4+
Their Twin CC weapons: Suser AP-3 D2 the user can make 1 additional attack with that weapon
Their big CC weapon S+2 AP-4 D3
Plasmacyte: Suser AP-1 D1
reanimation protocolls (see codex necrons)
weapon infusion. if a unit has a plasmacite it can roll a d6 at the start of the close combat phase. if a 1 is rolled, 1 destructor gets removed. in any case the whole unit gains +1S and +1A
they all can reroll hit rolls of 1
/Kryptothralls have allready been leaked, skipping those.
/Kanoptech Reanimator
M8" WS4+ BS4+ S5 T5 W6 A4 LD10 SV3+
Atomiser (he got those 2x) 12" Assault 3 S6 AP-2 D1
Melee S user AP-2 D1
living metal
in your command phase, select a friendly dynasty unit within 9" of this model, add 1 to reanimation protocoll rolls for that unit
/last is necron warriors and scarabs, profiles havent changed, warriors only got that one new weapon that was allready leaked.
Thats it for the book. i will come back in a few hours and post some rule changes. keep at being awesome, love you guys