Эта запись была опубликована на стене группы "Старый ламповый фонарь Warhammer 40000 40k" 2020-07-01 17:12:38.

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Старый ламповый фонарь Warhammer 40000 40k
2020-07-01 17:12:38
#news_lamppost #Rules -На этом текущая сессия сливов всё - чуть позже через несколько часов, он сольёт изменения правил (из рулбука видимо)- А вот и источник с форчана - как и обещал - вечером пришел сливать фоточек! Okay guys, here i start: /Primaris Captain: M6" WS 2+ BS 2+ S4 T4 W6 A5 LD10 SV3+ Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1 Mastercrafted Powersword S+1 AP-3 D2 Honorshield: 4+ Fnp versus Mortal wounds, in additon it increases the armor save by 1. Has a 4++ due to iron halo, the regular captain aura and angels of death /Primaris Lieutenant: M6" WS2+ BS2+ S4 T4 W5 A4 LD10 SV3+ Neo Vulkite Pistol 15" Pistol2 S5 AP0 D2 unmodified wound rolls of 6 cause 1 MW in additon to the damage Mastercrafted Powersword S+1 AP-3 D2 got angels of death and the regular LT aura /Primaris Chaplain : its a regular chaplain, nothing personal so i skip him for: /Judicar: M6" WS2+ BS3+ S4 T 4 W5 A4 LD9 SV3+ Absolver Boltpistol 18" Pistol 1 S5 AP-1 D2 Executioner Honorblade S+3 AP-3 D2 unmodified wound rolls of 6 cause 1 MW in addition Angels of death 4++ in close combat only at the start of the close combat he can select one enemy unit in 6". the enemy unit always strikes last /Bladeguard Veterans M6" WS3+ BS3+ S4 T 4 W3 A3 LD8 SV3+ Sargeant M6" WS3+ BS3+ S4 T 4 W3 A4 LD9 SV3+ Heavy Boltpostil 18" Pistol 1 S4 Ap-1 D1 MC Powersword S+1 ap-3 D2 Stormshield: +1 on armor save in addition to a 4+ invul i guess the regular stromshields are going to that status aswell /Bladeguard Ancient M6" WS3+ BS3+ S4 T 4 W5 A4 LD9 SV3+ Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1 no melee weapon. got the regular Astartes Banner Rule in addition to: friendly Ordo Bladeguard units within 6" gain +1 to hit /Assault intercessors (troops) M6" WS3+ BS3+ S4 T 4 W2 A2 LD7 SV3+ Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1 Astartes Chainsword S User AP-1 D1 makes one additional attack with this weapon. Sargeant can take a Plasma Pistol LD8 +1 Atk /Ouriders: M14" WS3+ BS3+ S4 T5 W4 A2 LD7 SV3+ sargeant M14" WS3+ BS3+ S4 T5 W4 A3 LD8 SV3+ Heavy Boltpistol 18" Pistol 1 S4 AP-1 D1 Twin Boltrifle 30" Rapidfire 2 S4 Ap-1 D1 Astartes Chainsword S User AP-1 D1 makes one additional attack with this weapon. When they advance they always move 6 additional inches instead of rolling they gain +2 attacks if they assaulted this turn /Eradicators have allready been leaked so i jump to the necrons now :) /Overlord is a regular one so i skip for the jucy bits he got a trachionarrow 120" assault 1 S12 Ap-5 D D6 one use only and Hyperphase Scythe S+2 AP-3 D D3 /Kingsguard: M5" WS3+ BS3+ S5 T5 W4 A3 LD10 SV3+ Reqlic Gaus Blaster 24" Rapidfire2 S5 AP-2 D2 living metal in the movement phase, can select a friendly dynasty unit within 9" that unit can fall back and still shoot & attack /Plasmamancer: (got cryptek keyword) M5" WS3+ BS3+ S4 T4 W4 A1 LD10 SV4+ Plasmalance: 18" AssaultD3 S7 AP-3 D2 Plasmalance (melee) Suser AP-3 D2 living metal at the end of the movement phase, can select a enemy unit within 18" and visible to him. on a 4+ it takes a MW at the start of the close combat phase roll a d6 for every enemy unit in 6" on a 4+ it suffers a MW /Skorpekh Lord M8" WS2+ BS2+ S6 T6 W6 A4 LD10 SV3+ Anihilator: 19" Assault 2d3 S6 Ap-1 D1 Explosive (the new auto hit mechanic vs hordes) "For each wound a unit takes from this weapon, roll a D6. On a 5+, it deals a MW to the unit. Then roll a D6 for each MW done to the unit. On a 5+, another MW is dealt. Continue until either the dice pool is empty, or the unit is destroyed." Claws: S user Ap-1 D1 can do 2 attack rolls instead of 1 for each attack Scythe S+2 AP-4 D3 -1 to hit living metal friendly destructor cult units within 6" gain reroll 1 on wound rolls 4+ invul he can reroll hit rolls of 1 /Skorpekh destructors M8" WS3+ BS3+ S5 T5 W3 A3 LD10 SV3+ Plasmacyte: M8" WS4+ BS4+ S4 T5 W1 A1 LD10 SV4+ Their Twin CC weapons: Suser AP-3 D2 the user can make 1 additional attack with that weapon Their big CC weapon S+2 AP-4 D3 Plasmacyte: Suser AP-1 D1 reanimation protocolls (see codex necrons) weapon infusion. if a unit has a plasmacite it can roll a d6 at the start of the close combat phase. if a 1 is rolled, 1 destructor gets removed. in any case the whole unit gains +1S and +1A they all can reroll hit rolls of 1 /Kryptothralls have allready been leaked, skipping those. /Kanoptech Reanimator M8" WS4+ BS4+ S5 T5 W6 A4 LD10 SV3+ Atomiser (he got those 2x) 12" Assault 3 S6 AP-2 D1 Melee S user AP-2 D1 living metal in your command phase, select a friendly dynasty unit within 9" of this model, add 1 to reanimation protocoll rolls for that unit /last is necron warriors and scarabs, profiles havent changed, warriors only got that one new weapon that was allready leaked. Thats it for the book. i will come back in a few hours and post some rule changes. keep at being awesome, love you guys


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