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Старый ламповый фонарь Warhammer 40000 40k
2020-07-13 09:18:39
#News_lampPost #Warhammer40k #Rules Понедельник начинается в сливах очков из Чаптер аппрувд 2020! Хорошо, что ГВ собрало все очки для всех юнитов в 9-ки в одной книг. Думаю, к вечеру уже всплывёт всё в удобно табличном виде, а пока только видеоформаты. Ещё есть вот такие отзывы от ваха-блоггеров: От Гунхаммера: https://www.goonhammer.com/the-9th-edition-munitorum-field-manual-points-review/ От Моб рулов: Вкратце - очки в среднем по палате увеличилсь процентов на 17. Общий тренд изменений очков, это включение цены уникального оружия сразу в тушку (т.е. условно Болтшторм перчатки могут таскать только агрессоры - поэтому из цена включена в агрессоров и т.д.) Фракции в выигрыше от новых изменений очков Тысяча сынов, Гвардия Смерти, Кустодианцы, частично Имперские рыцари Фракции которых нахлобучили по цене Эльдары, Тау, Орки "On Friday, Mob Rules received a document from Games Workshop with all the point values for the upcoming Chapter Approved Munitorium Field Manual, and Danny spent a large portion of Friday doing some data entry on a comparative spreadsheet to try and make sense of all these changes. I think it is difficult to grasp exactly what all this means in entirety without having a lot more relevant information, like the Grand Tournament mission pack and the big FAQ’s coming. That being said, I to believe we can grasp some of the points changes that make sense and where some armies are at, speculatively. Overall, you can see an overall trend of points increases to the tune of 17.5%. Some armies seem to be much higher than this, and others appear to be significantly lower. This data is presented with a few caveats: 1. There seems to be a trend in adding the weapon cost of units into the overall cost of a unit if it is the only unit utilizing that piece of weapon. For instance, Eldar tops the charts at an overall increase of nearly 47%, however, their weapon costs dropped an average of about 25%, meaning overall units only went up a little more than 20%. There are several units in the Necron and Tau armies that have a similar story. 2. Everything went up. You must remember this when looking at this information. Very few units went down or stayed the same, the vast majority of units went up in cost. So, in context, your unit or army did not get screwed over, it just is readjusted to a new norm. 3. Again, we do not have a full picture without having the new competitive mission set or FAQ’s, so maybe some of these changes coincide with additional utility or changes. This is extremely important to know. 4. My analysis does not take into account Forgeworld Units, as these are getting totally rewritten so I do not want to make assumptions about how new datasheets will change units. The good new is that they are definitely changing units, as the Scorpius went up 20 points and is also in the Heavy Support slot now, as is the Relic Leviathan, who also increased about 20-30 points depending on loadout. Biggest Winners: 1. Thousand Sons a. Thousand Sons are already a fairly popular faction in the game (at least for armies that soup Chaos), and the points drops did them all favors. Units like the Daemon Prince with wings stayed the same points (though a pair of Malefic Talons costs more points), and the core units of the army did not go up a massive amount (minus Cultists who cost 6 points now). Rubrics and Tzaangors only went up 2 and 1 point respectively, so they really came out much better. Scarab Occult only went up 4 points a model, another powerful unit in the TS arsenal and frequently sees play in pure armies. Ahriman on foot went up quite a bit, while the model on the disk only went up 4 points, making him a lot more viable comparatively. In addition, we might see more Exalted Sorcerers, as they both went down in points AND get free force weapons, so they are considerably cheaper. The Exalted Sorcerer on Disk went down a total of 18 points! I think we will see pure armies a lot more often, so I hope these all make Thousand Sons armies show up a lot more often. 2. Death Guard a. Death Guard were poised to be one of the better armies in the game after their Psychic Awakening, and the points changes make this even more apparent. While some units went up quite a bit (Poxwalkers are now a very Nurglely 7 points), most of their units cost roughly the same or had very slight increases. Myphetic Blight Haulers become a much better choice, as they went down 5 points a model base cost, with only a slight hike of weapon options. I think this unit, in particular, combos up so well the new mission structure as they are a great bully unit and take a ton of abuse to die. Also, a great blocker for Cloud of Flies units. Spawn, which I feel like will be a staple in new Death Guard armies, went up only 3 points a model. This, combined with the new PA stratagem for giving Disgustingly Resilient, will make this unit a must take as well. Plague Marines and Possessed only went up around 2 and 3 points a model, so these units are still well poised to be excellent choices for the future. I am extremely excited to play against Death Guard more often as they are an amazingly dynamic army right now. 3. Custodes a. Custodes are going to be a force to be reckoned with, as units like Allarus Terminators dropped one point per model overall, and Aqulion Terminators from Forgeworld dropped 4 points a model. Their overall cost increase is deceptive, as awfully expensive units like the Venerable Land Raider and the Venerable Contemptor Dreadnought went up (~45%), but their weapons are either much cheaper or free. In addition, the Sisters of Silence stayed roughly the same but their wargear costs are rolled into the unit profiles, grossly inflating their % change. If we account for these, the GW Custodes range only got about 8.5% more expensive. I think with the smaller board size it’s going to be much harder to hide from Custodes, and with their tricks to teleporting extremely close to the enemy and new rules from Psychic Awakening, they will truly be a serious force to contend with. 4. Honorable Mention: Knights? a. Knights of both types are the some of the points change leaders. While I think the current mission-set is going to be hard for them, we will see if they get army specific victory conditions that are more suited for their playstyle. An increase in terrain they will have great difficulty crossing over will really limit their viability so while they are on the winners list we will see if that is maintained. Also, depending on which Knight Castellan points profile is correct, as a cheaper Knight Castellan on the table might limit armies again in the same way that it did before. Biggest Losers: 1. Eldar a. Eldar are in a very tough spot. Even if points changes are a little deceptive for this army, they still have some large obstacles to overcome. I feel like currently the mission structure does not provide a great outlet for Eldar, as their speed is of less value on a smaller board (potentially), and they need to be able to sit on objectives to claim them. Their durability in the past version of the rules revolved around massive penalties to hit, and that is not the case any longer with capped modifiers to hit. Things like the Night Spinner going up 25 points, Fire Prisms going up 30 points, and Shining Spears going up 15 points a model will all be large blows to this army, as these were commonly seen, competitive units. Flyers will be of lesser impact, though they both went up about 10%. Troops also went up quite a bit, with Guardian Defenders going up 2 points (platforms 7), Rangers up 3 points, and Storm Guardians also going up 3 points will put a tax on many of these units. I don’t think it’s a great time to be a Craftworlds player, but they do still have some very competitively pointed psykers and perhaps other units will come to the fore as the choice – Wave Serpents are extremely good in this version of the rules and I expect that to be the default choice in the future. Roomba game still strong. 2. Tau a. Arguably one of the most frustrating armies to play against in the last iteration of the rules were Tau. This is due to their For the Greater Good ability and (mostly) Savior Protocols being so powerful. Well, that has been tempered somewhat. The biggest change for Tau is the change to Shield Drones. Shield Drones now costs 15 points a model, going up from just 10 points. This is obviously a huge change, and a backbone unit of the army has been nerfed extremely hard. Now, you can substitute these units for Gun Drones, but they do not have nearly the same durability that Shield Drones had. Many other Drone units went up between 25-50% as well. Tau also suffer from some similar issues to Eldar in the points spread, as they have many units that have had wargear costs added to profiles and then reduced to zero cost. The vehicles were really the units that did not change much, so maybe we will see more Hammerheads and Devilfish? I guess time will tell here. In addition to this, Tau really got hit hard with the changes to the fly rule, so I think it will be a much harder road for an army that was already very technical to play going into 9th edition. 3. Orks a. Poor Orks. As Danny is a sometimes Ork player, the big funguses really have a soft spot in his heart. I think this army will just have to drastically change the way that they approach the table from the way that they currently play – i.e. the change from Hordes to a more mechanized approach. Things that are good – all the buggies only went up 10 points, and some have decreased weapon costs as well. Trukks went up one point, and things like Battlewagons and its ilk only got slight points rises. In addition, the HQ section (with one exception) only got slight points increases as well. Ork Boyz only got a 1 point price increase (Great!), and Meganobz only got an overall 4 point increase! Great! However, the building block of a lot of Ork lists, Grots, went up quite a lot – 5 points a model. This is extremely expensive for a unit that dies in droves and it is very unfortunate. One of the other big increases was the Shokk Attack Gun Big Mek – going from 80 points to a whopping 120 points – a 50% increase. This seems excessive, but this model (especially with the Relic SAG), was incredible usually one turn per game and picks up something really valuable. We will see how well Orks can shift into a more mechanized and faster army, but we at Mob Rules have faith that Gork and Mork will see us through. Overall, there are so many changes, it is really difficult and time consuming to get into every nitty gritty interaction and change we have coming. It will be extremely exciting to see what the meta produces from this edition change and a total rebalancing of the rules. There is also an issue of potential misprints or units not existing. For example, the Imperial Knights getting free Volcano Lances and Plasma Decimators on the Knight Castellan means he checks in at 639 points, which is significantly cheaper than his Chaos counterpart who pays an additional 110 points for his weapons. I believe this is a typo and needs to be addressed. Also, some unit entries are missing in codex units, like the Canoptek Spyder for example, or Forgeworld Units like the Chaplain Dreadnought, Kharybdis Assault Claw, and Zhadsnark da Rippa. Are these units gone from the game? Hard to say at this point. In addition, the lists for units for the Elysian and Renegades and Heretics lists are no longer in the index, so I assume these are gone from the game for the time being. Both Jon and Danny are extremely excited for a new edition and the things it brings, while being fully aware we still are not seeing a complete big picture. We are MUCH closer now than ever though. Tell us what you think!"


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